![]() ![]() Afterwards, hit it one more time to turn Six back to normal. She will leave the music box vulnerable, so hit it. Mono will have to destroy the music box once and for all. Once it brightens up, Mono will wake up, seeing Monster Six holding to her music box. While Six starts to smash around, run to the music box, and hit it. Later, go to the right door in the back and call Six. Quickly take the axe and go down before Six can kill you. Call Six and enter through the door to go to the right side. This time, the axe will be on the other side. Grab the axe and start breaking the door. Mono will once again arrive in an endless stretch of darkness. Quickly run to the music box and hit it while Six is going berserk. Then call Six on the left side and enter through the door to go the right side. As she enrages, go up to the floor with the music box. Grab the axe and keep moving to the right. The next fight will have more doors and be tougher. Grab the axe and start breaking down the door. Mono will wake up in an endless stretch of darkness. While Six is away from her music box, hit it with the axe. Enter the door to another on the other side. This will enrage her, and she will follow Mono's echoes. Mono will arrive in a room with Six in the middle. After Six pushes down a door and goes inside, follow her into a hallway. Enter through and hide under a table as Six will search the area. Keep running again and jump into an opening within the wall ahead. Keep running and then move forward and enter a door. Run to the right and Six will start chasing you. After a cutscene, Mono will arrive back at the same room, but the walls start to tear down. Grab the mallet and hit the music box with it. Later, a mallet will be revealed in a suitcase Six sat on. Press the call button to call Six multiple times. Her music box will be in the center of the room, but Six will be protective of it. He will also see that Six has turned into a monster. Enter the door at the far left to progress. Go through the staircases again and head to the fifth floor. Push down a raised board and afterwards, complete the pattern. Later inside a corridor, there will be a total of 7 doors with a big bottomless hole in the middle. Do the pattern again and after completing it, head up through the staircases to the fourth floor. Before completing the pattern, the player has to push a door open to help solve the puzzle. Enter the door later and climb up the staircases to reach the third floor. ![]() After succeeding, go to the door in the middle of the horizontal corridor. The player here is required to do a specific pattern. Follow the door which causes the loudest music sound. This time, paying attention to audio and sounds are important to pass this obstacle. Mono will arrive in a corridor with two doors. One of the doorway puzzles encountered in the Transmission. Then enter the door at the end to proceed to the second floor. Enter through the door and walk up the staircases. But before Mono can reach the door, the door will close. Once he reaches the door, the door opens for him this time and Mono will arrive on the first floor of the tower. A familiar musical tune plays and gets louder as he moves closer to the door. Mono will start in a bendy corridor similar to that in his dream. Mono needs to find Six in the Transmission and escape with her. Behind the concrete structure are hidden fleshy blobs that will spread out through the walls as the game nears its end. Pictures and portraits of deformed faces and creatures appear on the walls. Long staircases are also seen stretching out from floor to floor inside the tower. Some of the seemingly wooden doors can be found curled up like a gym mat. Some doors teleport objects to another door in the same area, while others can lead them to entirely new spaces within the tower. There are several doors that act as portals leading to others. Furniture exist in some places, from armchairs and table lamps, to deformed drawers which are bent and laid out in every corner of the rooms and hallways. A mesmerizing musical tune plays from nowhere and echoes everywhere. The situation inside the tower is supernatural, illuminated by eerie magenta lights, as props and objects float mid-air. The Tower stands tall with its beacon shining brightly in the dark City. It appears as a dark skyscraper with a mauve beacon at its top located at the center of the Pale City. And it will never stop unless you stop it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |